v0.2.02 Patch Notes


Note: I have received several bug reports stating that some emblems/spells are dealing the incorrect "damage per second". These effects have 2 or more damage ticks each second which add up to the correct amount (e.g. if you expect something to deal 100 damage per second, it may be dealing 2 ticks of 50 damage over a 1 second period).

Spells

  • Black Hole:  Radius increased from 4.5 tiles to 6, pull force increased.
  • Dragon's Breath:  Damage increased from 450% of power to 500%, knockback increased, cooldown reduced from 8 seconds to 7, mana cost reduced from 40 to 32.
  • Drain Soul:  Radius increased from 3.5 tiles to 5.
  • Teleport:  Range, increased from 13 tiles to 15, cooldown reduced from 6.5 seconds to 6.

Runes

  • Grasping Vines (Harvest):  Bonus mana regeneration per stack increased from 0.5 to 0.6.

Emblems

  • Cursed Touch:  Damage per second reduced from 10% enemy max. life to 8% and 3% boss max. life to 1.5%.
  • Dark Thirst:  Mana restore on kill reduced from 5% of max. mana to 3%.
  • Spontaneous Combustion:  Damage per second increased from 40% of power to 100%, duration reduced from 3 seconds to 2, damage ticks per second increased from 1 to 2.
  • Tempest:  Damage per second reduced from 70% of power to 50%, no longer damages neutral characters.

Other

  • Slightly changed heart visual effects created by healing potions.

Bug Fixes

  • Fixed a bug where the Apparition spell could target positions outside of the arena.
  • Fixed a bug where using Teleport (Telefrag) spell on certain targets (e.g. hazards and the Warden's flail) would crash the game.

Files

neophyte-win.zip 92 MB
Version v0.2.02 Apr 09, 2023

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